What breaks particle systems?
Anyone know any settings that can cause the grooming of a particle system to get all weird?
Also, I checked later in the tutorial, where some vertex groups got messed up by "normalize all". I already fixed that, so this is a different issue. The particle settings are all good but the groom got all mussed around. In my "piero rig only" file, it's totally fine! So the issue didn't happen during the rig, but something I did during one of the animation tutorial steps. Strange.
I tried to append the old particle settings to the new file but saw no changes. :/