Basic Barrel Modeling
I started using Blender and following courses here since some months.
Time for me now to get into heavy practice.
I did most of the level 1 classes (introduction to Blender) and a bit more.
I hope i understood quite well hardsurface modeling, basic texturing, shading and lighting.
I tried to make something very simple but do it properly. I tried to modelize barrels :)
Could you let me know what you think about it ?
I know the bump mapping on the ground could be better ; it seems to me i did what is necessary (had the normal texture, applied it with a normal map shader) but didn't seem to work.
For the barrels themselves, as i manipulated the texture, i couldn't applied the normal texture mapping anymore as i wouldn't correspond to the color texture anymore.