Old Dog learning new tricks
I'm in the beginning phases of Blender and going through the Learning Flows. Currently, I'm trying to do the tire/wheel modeling exercise and wondering if I'm being too anal about it. I've got a 'tire' with treads thus far, but to my eye there appears to be bulges where each array begins/ends.
I've essentially taken a torus apart and reconstructed it through arrays, mirror and sub/surf. Everything is good until I go to add loop cuts for treads. Then bulging appears at each array. I've about frustrated my way out of experimenting with anything I can think of. Even made a bunch of mistakes along the way (I guess that's called learning).
So, am I too anal, or is there a way to rid myself of these terrible bulges? On the tire, not my gut!!
Oh, and should I be worried abot what the inside of the tire looks like (because of the treads being extruded to the inside)?
And no "Shade Smooth" in object mode doesn't take the bulges away.