Distortion when applying QuickCast
When I try to apply QuickCast, my imported image plane and the applied decal are immediately distorted. I've attached two screenshots showing the imported image plane before and after QuickCast is applied.
Here is what the UV map looks like after QuickCast is applied.
FYI, I'm using Blender 2.8.0 on macOS Mojave using Cycles. I've been able to successfully apply the decal using a different approach where I import the image plane, subdivide it and then use the ShrinkWrap modifier to conform it to the surface of the target object. However, QuickCast seems like it would be SO much faster.
Is it possible that my problem has to do with my imported image not being a perfect square?