1 answer ·
asked July 31, 2019 3:59pm
on Convert Material Displacement to Geometry
For some reason, after I convert the shaders into meshes, I get this type of bumps/pixels in the edges of the dunes, not sure if this is normal or is there any way to fix it.
That's a typical result of adding curved displacement shapes to a gridded topology (highly subdivided). I recommend adding a decimate modifier to both simplify the mesh and eliminate the bumpy/pixelated dune ridges.