2 answers ·
asked June 17, 2019 10:14pm
· Lesson: Rivet Walk Cycle - Most of It · Course: Blender Animation Bootcamp
Sorry for the silly dumb question but I keep forgetting how to do the offset of keys to do it the opposite of the previous one....
I'm not entirely sure exactly what you mean but I think you have copied the legs so they are doing exactly the same thing and now you want to shift them in time, yeah?
If it's an in-place cycle, you can just grab the keys and shift them and then delete the stuff you don't need (the stuff before and after the actual cycle)
In it's a translating walk cycle, you need to make sure that when it loops, the feet and the torso use the "cycle with offset" curve modifier. Everything else is just a normal "cycle modifier"
I think that's what you're wanting to know.
a question to this topic.
But if i do that, the left foot is always behind. And the range the foot should travel is just to short.
Hope you understand what i mean.