How would you bake it for games?
I guess the pit would be done in a glass shader in the game so nothing to do there.
1. Would you change the output shader to emission and bake emission? or just albedo color? I can see some differences when I flip between the two baked textures.
2. Other than color, you need to bake Metalic, Roughness, Specular and Normal/Bump and that's it?
It would also be nice that in things that can be game assets we could see the entire process and considerations for making them as such.