1 answer · asked · Lesson: Bake a Hard Surface Normal Map · Course: Normal Map Modeling for Games

Should I be Mirroring the UV's on the exercise?

A bit confused on the process. Should I cut the low poly in half and unwrap only one half. Then apply a mirror modifier after I bake the normal map. I saw that the high poly was cut in half and mirrored, while the low poly was just one solid piece.