My very first Blender animation :D !! (need some C&C and have few questions )
I finished the Fundamentals of rigging course yesterday, and today started the fundamentals of animation, which i still didn't finish it yet but man it's AMAZING how these courses changed my "perspective", see when you're playing an open world game (ZELDA:Botw!!) and you start out with a an unknown map and then you climb a tower or something and suddenly a whole new super exciting area is revealed ? well.. this is exactly what happened to me today :D
And i managed to make this!!
Really put the constraints lesson into use here by using empty objects to control the bones rotation, which they had this Transfomation constraints which make it much more easier to animate.
So 1st of all, i'd love to hear what you think, please don't be shy telling me that this is the best animation you ever saw in your life xD
And the other thing, is i would like to know how to make the object "stretch" (get bigger/smaller) Knowing that it's gonna be used later in the unity game engine, so assume modifiers won't be a solution here isn't ?
And finally, can i split an animation into multiple part ? say this was a game character, then (roughly) this :
would be the "walking cycle" which will loop as long as the player is moving, and this
will just play whenever the player come to a full stop.
Also, can i "disable" an animation keyframe without removing it ?
for example i want the animation to play the same in Blender, but in Unity i don't want the object to translate over the X-axis because it's gonna be controller in-game.
And finally, my goal now is to recreate all of these just by looking at the reference gif, and why not make a tiny non-commercial game with it, so if you have any advice, or courses to start, please let me know :)
really looking forward to your feedback, thanks!