crew
Kent Trammell (theluthier)

671 replies · posted

[ENDED] BC2-1803 - March 2018 Class Homepage - Creating Stylized Characters with Blender


[FINAL, FINAL] CLASS ANNOUNCEMENT #7 (Apr 11, 2018): Thanks to those of you who have responded to the Questionnaire. The feedback is extremely helpful. If you haven't responded yet and you participated in the class - or even if you didn't participate - please fill that out and I will gift you 20 Breath of the Wild screenshots from my Switch.


[FINAL] CLASS ANNOUNCEMENT #6 (Apr 9, 2018): We've reached the end of the homework extension period and this class officially comes to end. What a month! It's been a thrill to see each of you forge your characters, learn new things, share tips with each other, and offer critiques along the way.

This thread will be open indefinitely but it's officially at the end of it's "class lifespan" meaning I won't be able to commit weekly time to it anymore and I will unpin it from the forum topics list. I'll pop in occasionally if I see activity but you all are more than welcome to keep working on their characters here if you wish!

UPDATE: Closing post on page 44 and XP has been added to each participating account.


CLASS ANNOUNCEMENT #5 (Mar 28, 2018): Week 4's stream is archived and available via the Past Events button on the Live Event page. Also a reminder that I'm extending the 'deadline' of this month and will be keeping this thread alive through the end of the first week in April. Hopefully that gives you all a bit more time to get your characters done!


CLASS ANNOUNCEMENT #4 (Mar 26, 2018): Week 3, done! Thanks to everyone who submitted by Sunday. I'm quite impressed by the neutralization and retoplogy work I've seen. It's a lot of work and I can see that effort in the WIPs and especially completed submissions.

Week 4 - the final week - dives into adding color to our model, primarily in the form of creating textures. Check out this week's breakdown a little further down in this description and see you tomorrow at the Live Event!


CLASS ANNOUNCEMENT #3 (Mar 19, 2018): Week 2 is accomplished and I'm finally caught up on submissions! Thanks to everyone who submitted by Sunday. We have some impressive character concept sculpts underway. In fact, I have yet to bestow a grade lower than an A this week.

Week 3 continues our 3-week character building production. Specifically we're going to look at pursuing an animation friendly version of our character - both how and why we would do this. See you tomorrow at the Live Event! Don't forget to RSVP.


CLASS ANNOUNCEMENT #2 (Mar 12, 2018): Week 1 is done! Thanks to everyone who submitted by Sunday. It's been a lot of fun seeing your caricature work and concept art choices.

Week 2 begins the 3-week process of building a character based on the concepts we choose. Don't forget to RSVP to the Live Event tomorrow - See you then!


CLASS ANNOUNCEMENT #1 (Mar 5, 2018): Class is in session! Today officially begins the BC2-1803 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin looking for a cool, stylized character design for creating in 3D this month. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎


SYLLABUS

Welcome to the CGCookie Class: Creating Stylized Characters with Blender! This class is designed to teach you everything you need to know about building stylized 3D characters. If you’re diligent in watching all content and hitting homework deadlines, by the end you will have a modeled and textured stylized character! It’s an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.

This is the second "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the courses outlined below
  • Ask questions
  • Submit homework
  • Generally be active in this thread

WHEN? The class will take place from March 5th through March 31st

✅WEEK 1: Understanding Character "Stylization" (March 5-11)

Abstract: Stylization is any deviation from realism. Thus it’s a broad spectrum from slight liberty away from reality to extreme abstraction of reality. This week we're going to sift through various examples of stylized characters, noting their qualities, and categorizing a spectrum of stylization.

Goal of the Week: Train your eye and mind to stylize your perception. Practice simplifying and exaggerating reality. Loosen up your sculpting approach (gestural sculpting).

Pre-recorded course to watch: Art of Sculpting: Caricature Chapter

Week 1 Live Event (Already happened and archived!)

Homework:

  • Sculpt a caricature bust [post a screenshot, render, or sketchfab embed]
  • Choose/create concept art for your character. [post an image of your chosen concept art]

✅WEEK 2: Character Development & Sculpture (March 12-18)

Abstract: Story plays a big part in stylization. Not necessarily ‘narrative’ but background, personality, and purpose. The success of a character is strengthened by its developmental arc. The best artists create characters that are more than the sum of its pixels; more than the sum of its brush strokes and polygons; more than its final render.

Goal of the Week: Develop a story for your character; one that can fuel your creative workflow for the rest of the month. Then channel that story into the first stage of sculpting.

Pre-recorded courses to watch:

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Write a background for your character at least 2-3 paragraphs long (200-300 words) [share as a Google Doc if longer with a TL;DR summary at the top]
  • Sculpt your character. [post a screenshot, render, or sketchfab embed]

✅WEEK 3: Production-Friendly Character Models (March 19-25)

Abstract: At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Goal of the Week: Understand the concept of “production-friendly” and practice retopology.

Pre-recorded courses to watch:

Week 3 Live Event (Don't forget to RSVP)

Homework

  • Do the Robo Orb Retopo Exercise [post link to your submission]
  • If you’re maintaining a static character sculpture, just focus on polishing it to perfection.
  • If you’re retopologizing your character sculpt, retopologize and neutralize it.

✅WEEK 4: Painting Our Characters (March 26-31)

Abstract: Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures.

Goal of the Week: Get comfortable with painting textures.

Pre-recorded courses to watch

Week 4 Live Event (Don't forget to RSVP)

Homework:

See you in March!


This thread is reserved for CG Cookie Citizens that are participating in the "Creating Stylized Characters with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask me and each other questions and to post homework. As the instructor of the class, I will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of March to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.


  • FINISHED!!! Here is my homework assignment for part 1!! Thank you SO MUCH Kent, Jack, Mike, and everybody for all your help, the draw-overs, everything! Sadly the hair was a bit of a rush job, but it's now 3:00 AM and I have to be up at 6:30. Was it worth it? Well...yeah, actually. I learned a ton and I can actually be proud of this I feel, even if it's not perfect. :)

    I'm just happy I could get it done by Sunday. Sorry the screenshot is all I have at the moment. I'll fiddle with cycles sometime to get it looking perfect eventually! (Or drop it by a mere 2MB so Sketchfab will take it. lol!)

    I was fresh out of time for the cloak, but I threw in a stand-in to get the idea across. :)

    • great work here ! likeness is here anatomy looks ok ! the exageration is somewhat discret but u nail it !

      u may go crazier with the hair ! it was helpfull to follow ur progress and the feedback of the others !

    • Great job with applying the feedback given Kyle. Your sculpt and the likeness really improved since the last post. It definitely feels like Benedict I think adding the hair/facial hair really helped the likeness.

    • That's great!  Watching this one develop and the problem-solving process in the thread was awesome, and you really pulled it off in the end.  

    • Looks great, congratulations!

    • crew

      I nearly missed this update - Huge improvement arcangel_zero7! I can absolutely recognize Benedict in this iteration. Hats off to you for receiving and applying the feedback along the way. Great job!

    • Hey everybody! Thanks so much for all the feedback on the Dr. Strange sculpt! Sorry to disappear for a bit; this class happened to coincide with a cross-country trip to visit my mom. I'm not out of the game though! :)

      I thank you all again so much for all your guidance. The overlays and pointers really helped me figure out where to look, and I learned a LOT. I feel like I advanced leaps and bounds just by this project alone! I'm finally starting to feel more like an artist, and less like a technician. :)


  • Homework Submission Week 1:

    All right, I think this is about as good as I can get him by today.  Ron Perlman:


    Using the advice I was given here, I cranked up the exaggeration a ways.  Perlman has a huge brow in profile, it makes his eyes look small and set back in any non-straight-on perspective, so I shrunk his eyes and deepened the sockets.  The nose is a gimme really.  And then he has the long chin, and that very interesting shape to his upper "muzzle" that I thought was unique until you guys mentioned Will Ferrell.  Photos of Perlman have hair of many different lengths, so I went somewhat close-cropped to save myself a little work.  No filed horns I'm afraid, but I compromised with a red matcap.


    Did you know that there was a Big Trouble in Little China comic book?  For real neither did I until like today - why am I never notified about these things?  Well now that I know about it, I think my character is going to be the comic illustrator's rendition of Jack Burton:

    • very good sculpture ,i love it ! u may give hime a wider chin and jaw , but wow !

      i see him doing the intro of a Fallout game : War, war never changes !

    • crew

      Wow, nearly missed this updated submission as well. This latest version is a notable improvement. Really nice work jjakeblended! The wisely chose the right features to emphasize and the caricature is more recognizable for it. Also kudos on the details like facial stubble and scalo hair. They really serve to finalize the head.

      You've earned an A in my book 👏

      And no I did not know about this comic version of the film classic. Very interesting. And a good choice for the remainder of this class. Hopefully you can find additional images from the comic to inform the character from other angles.

  • Week 1 homework submission

    So, to make it an official submission, here is my two tries on caricature bust.

    First try - Jason Statham

    I am not quite happy with how it turned out. I guess one of the key feature of Statham's appearance is his "haircut". I am not familiar with particle hair so tried my best with clay strips.

    So, second try - Martin Lawrence

    This one was actually much easier to work with since his facial features are much more apparent.

    As for the concept art I'd also have two. Think I am gonna try doing both.

    The first one is empowered with my 16-bit childhood nostalgia - Boogerman

    *any similarities of Jason Statham and Boogerman are purely coincidental.

    Now I'd check out the Boogerman movie starring Statham... Or I'd rather not...

    As a backup plan I found a nice concept on artstation by Audrey Axt.

    • good work ! both feels fine , even if Lawrence is more recognizable !


    • It's funny you mention the haircut.  It seems to be a theme that a lot of people feel their sculptures are missing the mark in the facial features somehow, but then they add hair and the likeness improves dramatically just from that.  I guess it goes to show that a person's hairstyle is just as important a feature as the shape of their nose or the length of their chin.

    • crew

      I was just typing a reply to you Martin Lawrence from earlier - glad I looked forward to see if you posted again. ttr1bar , you've really improved throughout the week! Like Cody, I saw Martin Lawrence right away with your second caricature. And after you addressed Statham again, he's looking much more recognizable. Really great job overall!

      You've earned an A in my book 👍

      Both of your art concepts are good choices imo. Nostalgia is a powerful motivator in my experience. And a backup plan - smart. I'm looking forward to seeing boogerman come to digital 3D life!

  • i'm curieus to see if anyone has choose a feminan character !

    i wanted to give a try with a woman quick sculpture trying to get the likenss .

    u see who she is .?    ( Taylor Swift )


  • Maybe Charlize Theron?

  • Homework Submission Week 1:

    Here is my attempt on Adrien Brody. I am ok with it - all looked so much easier watching Kent doing sculpting ;) I am still not very familiar with selecting the correct brushes in order to perform the scult I want. I learned a lot and know what I need to practice more.




    I had no time to choose any character until now... :-( I urgently want to make the concept art myself also, I post a screenshot of it later. Is it ok for you, Kent? If not, I choose this one:


    • crew

      Not a bad caricature of Mr. Brody, not at all - Even being so simplified, I can see features of Adrien in there 👍 I can also see Leonard Nemoy 😄

      It's a solid B+ in my book. Nice work.

      If you can draw your own concept between now and the weekend, I'd say that's fine. So long as you could do Week 2's homework this coming Saturday and Sunday. But your alternate is good too.

  • Homework Submission Week 1:

    busy week, but luckily there is always sunday. definetly need more practice on basic sculpting characters.

    • crew

      Glad to see you submitting a caricature, Kaj! I can see a little bit of Keanu in there, but he's not extremely recognizable to me. Keanu's a fairly normal looking guy in my opinion, so possibly difficult to caricaturize. Aside from his asian-ish eyes..

      Thanks for sharing, Kaj! Do you have a piece of concept art for creating a character over the next 3 weeks?

  • This is my homework from the first class, i didn't have time to perfect it but here you go.
    As you can see i sculpted a demon (cersei from game of thrones), I hope I did well!


    • crew


      Great likeness ttabbyr! You've really honed in on an authentic representation. I don't see much exaggeration in terms of caricature, but likeness in general is a notable achievement. It's a C+ in my book - Certainly worthy of passing given your skillful sculpt, but lacking the assignment's goal of caricaturization.

      Do you have a character concept in mind for creating over the next 3 weeks?

  • Homework Submission Week 1

    Basically it should be dropped to the Recycle bin but posting it as finally worked with it and learnt a lot. Finally it looks like a head, although has nothing common with Jackie Chan :D

    If it should not been shown to anyone, inside would be proud to it as did mainly in the evening hours and last month the brilliant course of Jonathan Lampel - "Mesh Modeling Bootcamp" took me to the dark side from the scuplting, so being happy that at all remembered what practiced in January :-) This seems as a tricky balance, sculpting vs. mesh modeling, anyway for me the sculpting is more fun and so love :-)

    Regarding the concept "art" this month, I would like to go with the toy of my one year old baby girl, in the given timeframe maybe could be able to sculpt and even re-topologize:

    Reading from a lot of members that did the homeworks in the night hours or even had quarrels in the family :-), for them would like to send there was a song in Europe not long ago "Heroes" by Måns Zelmerlöw ( https://youtu.be/5sGOwFVUU0I ) and with a bit modified text:

    We are the heroes of our times..
    Dancing with the multitasking in our life.. :-)



    • crew

      No need to toss it in the recycling bin, Zsolt - I can see some Jackie Chan in there! The facial proportions are pretty good. Mostly it's the anatomy structures that's throwing it off for me. A lot of features, like the laugh lines, are rigid and harsh rather than soft and organic. It seems to me it'll just take some time and practice to get a feel for the organics. But again, the proportions are good enough that I do see Mr. Chan in your sculpt.

      I give it a C+ because it absolutely deserves a pass for the effort and quality, but the features are not particularly exaggerated into a caricature.

      That's a cute little giraffe - and I appreciate the sentimentality of it. Good choice 👌

  • Homework Submission Week 1 : Updated

    I worked with a picture of myself for this one.  Had to struggle a bit to push it away from my normal style habits and push things a bit further, but I think its coming along quiet nicely.

    Made with Zbrush.  Took the chance to play with fibermesh a bit.  It was my first time using it, and I think it came out decently.  


    Edit: selfie for comparisons(Sorry, just got home from work)


    Also, here's the latest in the sketches of the character I've been working on while he strikes an unnatural pose.

    I plan to clean him up digitally now that I've got a day off tomorrow and add some color, volume, and close up detail drawings(especially of the face, which is left rather bare due to the size of this sketch). 

    I feel kind of weird taking concepts off of the internet, so I tend to work off of what I can draw.

    • crew

      Your sculpt is looking good ssilver0199! Could you post an image of yourself so we can compare the features?

    • crew

      Thanks for the selfie. Seeing that now, yeah, you did a great job with caricature! I can recognize you in the emphasized features. It's an A for me 👍

      There's enough in your sketch to work fine for the 3D version. If you contact the artists that put their work online, I think you'll fine that they're usually more than happy for you to use their concept for creating a 3D version. It would only be weird if you tried to profit from their art without their permission. But I feel like it would take a special person to try that...

  • Even if that is not my first character, I have  extremely problems to sculpt after models.

    I gave up on part 1 of the homework.

    For part 2 of the homework I thought about using a character of the artist Schmoedraws, but I want to try to create my own character before that.

    • ssilenthans no worries, it is good that you posted. I like for example the hair you did.

    • crew

      I'm sorry to hear you gave up on the caricature..they can be hard and frustrating, especially if you feel you work and work but don't see progress. I think you're headed in the right direction with this sculpt. Morgan Freeman is a good choice - nice features available to emphasize. And you've accomplished most anatomy and structures well enough. They just need pushing in the right direction to achieve an exaggerated likeness.

      Thanks for sharing! And I look forward to seeing the concept art you illustrate.

    • Agree with csehz and sometimes it takes bravery to post something that isn't yet finished

  • Homework submission Week 1

    My caricature of Ian McKellen. mmalhomsi  and jjakeblended got it right. I plan to continue and refine the render and maybe also do Patrick Stewart from the reference image. In the past I have had trouble getting a likeness out of a sculpt so I was pretty happy with this one as I felt I was able to capture a likeness. Retopoing the sculpt really helped push the stylization as I can experiment with shape keys to enhance features non destructively.


    For the concept art I plan to use timvonrueden great Earth Elemental concept art.

    https://cgcookie.com/u/timvonrueden/projects/earth-elemental

    I may also do this concept art from Kenny Jeong if I can find the time.

    https://www.artstation.com/artwork/1WeG3

  • codywinch wow, looks fantastic, and the lighting just really sets it all off nicely :)

  • theluthier cheers Kent, I'll keep pushing as its a really fun and enjoyable exercise.  I do feel I need alot more practice on eyes as well, for some reason I just cant get the right structure from brain to screen , so had a good few coffee breaks and walks round the room before going back to it heh.

    but with repetition and practice and all ive picked up here I hope ill get there :)

  • Homework Submission Week 1:


    For my submission, I decided to sculpt the face of one of my friends. This is really the first time I've sculpted a face to this refined state; usually I just do half finished sketches. That being said, I'm quite happy with the result! I wasn't sure how I was going to exaggerate the features, as I was getting a bit overwhelmed at first. But, I just focused on getting down one shape at a time with semi-realistic proportions and then exaggerated them from there. 

    Overall, I think I captured the likeness pretty well, but need to learn more about the polishing stage. There are a few areas that I think are a bit muddled or undefined, as well as a few forms that aren't anatomically correct. I had a lot of fun doing this and can't wait for the rest of the class.


    Sculpt:


    Anthony Caricature by noisemaker209 on Sketchfab



    Reference:



    As for the concept, would it be okay if I submitted it with next week's homework submission? I'd like to work on a character design myself, but haven't made much headway yet.


    Thanks for checking out my work!

    • crew

      This turned out great, Mark! I'm so impressed that this is your first time sculpting a face to this degree. And a caricature no less. You chose wisely in terms of features to exaggerate. Your sculpt definitely resembles your friend.

      While yes, there are some areas that can be refined/polished, you've accomplished a caricatured likeness quite well. Nice work - It's an A in my book.

      Sure, if you're illustrating your own character, it's fine to submit with next week's homework. So long as you have time to both illustrate and sculpt 😅

    • I love how you captured his expression and likeness! It is hard enough to do that with a pencil and paper. Great work.

  • Homework Submission Week 1:

    Hopefully someone will recognize this person...

    For the concept art I chose a character I've been trying to create on and off for years, which means I have generated a ridiculous number of sketches, models and sculpts, trying to 'find' the character.  I've reduced those pieces down to a recent sketch and a 'tv' version.

    • crew

      Excellent job with the caricature! At least in terms of quality and going the extra mile with a color texture. I feel like the person is on the tip of my tongue...she definitely looks familiar...but I'm not coming up with the name! Who is it? Or don't answer and give more time for guessing :)

      Very cool original concept art too! She'll be great for this class 👌

    • Really like the sculpt; the eyes in particular look really nice. Immediately saw Kristen Stewart. Hope I I'm close to the mark.

    • Great sculpt! I also guess that's Kristen Stewart, that expression with a half open mouth is spot on. 

      Also sweet stylized concept you have there.

    • I really like how you painted the skin tones. Rendered very nicely. My guess is swayed towards Ms Stewart too. 

    • Ach!  Well, it was *supposed* to be Emma Watson.  However even while I was sculpting it, I thought it looked like Kristen Stewart.  Perhaps subconsciously my mind was guiding the stylus, "No, what you WANT to sculpt is Kristen Stewart...let me help you..."

      Thanks for the kind feedback, all!

  • Homework Submission Week 1

    Mr. Seinfeld inspired by his show about Jokers in Jalopies getting Java.

  • BC2-1803, Week 1 Homework Assignment

    I sculpted David McCallum, or you may know him as Ducky from NCIS. This is only my second sculpt besides Melvin, and my first human sculpt. The only problems I had were with the eyes and esrs, otherwise it went well.

    • crew

      Congrats on your first head sculpt, Matt! To do a first head sculpt as a caricature is like playing basketball for the first time at NBA tryouts. So kudos on taking on that challenge!

      It's quite good for a first head. Anatomy structures like the mouth and laugh lines are too often 'etched' on with beginners but yours are shaped accurately into the face, with appropriately varying depths. Same with the nose.

      The eyes are perhaps the most off-putting to me. It seems like it was an exaggeration attempt but they came out looking a bit like fish eyes - a significant departure from David McCAllum's. Your sculpt's hair is a recognizable feature though.

      Overall this is an excellent effort, Matt! You should be proud of what you accomplished. Human faces are one of the most difficult things to sculpt well, and with more time and practice I've no doubt you'll be a natural at it.

  • Homework Submission part 2, Concept Art:

    I decided to use one of the characters I have planned for a story that I had on my head for a long time. This is Bianca:

    She's not the main character, nor is she part of the main conflict. She's that type of character that shows up in a teaser after the credits roll. She's very special to me, she's based on a dear pet of mine who had been with me for many, many years. 

    She also has a cloak that covers her whole body, but that would be cheating. Maybe I'll add some armor...

    Back to the assignment: Because I plan to use this story for a videogame, she is supposed to be a boss with multiple phases, so she has: human-form->Mad Beast form->TrueForm, and if the player chooses to "save" her and add her to the party-> Depowered Form, which is the one I decided to (terribly) draw. 

    Before starting drawing, while looking on Pinterest for inspiration I stumbled upon this beautiful piece of art that actually shocked me at how much it resembled what I had on my mind for her human face (Or maybe I'm not as good at designing original characters as I though):

    (Cyber Candy Girls Bloo by MoonlightOrange)

    Really cool clothes, but I'll keep the trusty old cloak. Maybe I'll add more details...

    Also the pose is lovely, so I used it as a help guide (I suck at drawing, took me 3 days and I can't even draw simple hands). Now I can do 2 out of 4 modes! Although I'll probably try to make the one from my concept shorter and as cute as Nanachi (from Made in Abyss) so is not just a face swap:

    Pinterest is a really cool place you know?

    • crew

      ArtStation and Pinterest are the 2 sites I check daily for CG/art inspiration. So yes, it's a cool place! Not just for recipes 😏

      Nice job designing your own character. She'll work well for the remainder of this class. And I really like the purpose she has in your game. All that info is part of this week's assignment even. Good stuff jack07!


    • Thanks! ArtStation seems great, 5 seconds in and I saved 50 images ha! 

      I have a lot of lore for her, the hard part will be to have it make sense without talking about a lot of the other stories and characters ha!

  • BC2-1803, Week 1 Homework Assignment

    Here's my caricature: Tamara Rojo.  I tried really exaggerating, to push myself out of my comfort zone, and yeah, it's a bit comical.  I really wanted to focus on the high cheek bones and really push them.  Big cheeks, small chin, small nose, big eyes was what I was going for.  Probably not exactly what I should've done, but hey, nothing ventured, nothing gained.

    My reference sheet.


    My sculpt:



    Aaaaaaaaannnnnnd then I noticed the second part of the assignment, sooooo here's something I had on the back burner, a character based on triangles.  Triangles tend to bring up feelings associated with sharp things, angular, aggressive, maybe?  Abrasive?  Something sharp and pointy, so a sharp and pointy character.

    • crew

      No one can accuse you of not exaggerating! Good job challenging your limits and pushing as far as you could with Tamara's facial features. That is after all the primary goal of the homework this week.

      While I can see familiarity to Tamara, it does end up looking a little alien; and the absence of hair doesn't help that impression. But I affirm your decision to accentuate the cheekbones and long face. He nose could have used some elongation imo..but overall, I applaud the level of exaggeration you reached!

      It's a B+ in my book. Nice job, silentheart00 👍

      As for the concept art, it seems a little too simplified to me. It looks like the "block out" stage of a character illustration rather than a finished concept. It would likely only take you an hour or so to model fully. I'd recommend something more fully realized. Even a simple character but with more substance like these: