Need help on blender fluid simulation >.
I made this new scene with fluid simulation in blender.
Somehow there's pretty obvious black border in the fluid near the ground.
First I thought it was because the number of light bounces isn't sufficient so I went to crank up transmission bounces(Using Glass shader for the fluid) to 1024, but still got those black borders...and then the water even starting stretching near the lower right place...
Could use some tips from great community >.<