How to fix broken mesh/rig synchronization?
Hey Wayne, I'm glad to see this post because it prompted me to ask about a recent problem I've had with broken animations that maybe you can help me with. In my case the problem occurred after changing the directory of my character rig from its original one. When I opened the anim file and pointed the broken links to the new directory, the animation is restored to the rig but the mesh no longer moved along with it. Any idea what might be happening there and how I could fix it? The work around I used was to delete the character, re-link it to the scene, recreate the rig proxy and then reapply the action.