1 answer ·
asked January 28, 2019 11:33pm
· Lesson: Cartoon Head Pt. 3 - Neck and Forehead · Course: Blender Mesh Modeling Bootcamp
Hey, i'm really enjoying your series and i'm learning a lot, but might i ask, isn't this cartoon head a bit too high poly? i don't really know a good polycount so that would help a lot
Hey, good question! What polycount you should have totally depends on what it's being used for. This head would be much to high poly for a mobile game, would work fine for a PC game if used without the subdiv modifier, or would work for animation / VFX with the subdiv modifier. I wouldn't worry about it too much yet if you're still getting started. Happy modeling!