making my subdivision mesh prettier :)
Here I am again. I finally think I got how edge loops work and how to create mesh to avoid deformations due to subdivion modifier.
This is a shot of my right eye with a subdivision modifie set to 3 subdivisons:
I have highlighted a zone in the picture that I don't like. I would like this zone to curve that way -> ) to follow eye form but istead it starts curving this way -> ( .
Is there anything I could do to fix this? I'm putting a lot of effort getting my meshes nice before going any further.
Thanks in advance.