Greace Pencil and Fill Draws considerations and questions
Thanks Wayne for this tutorial.
The only one online I found that walked me through.
The arm rigging is great challenge and thanks for keeping sharing new technics…Bendy.
From beginning to start, I struggled with why bother doing it... so many bugs in the 2.8. and more than most the points concept... If I got it right the Points concept allows to create the shape without creating ‘real vertices’ that complicate the calculations.
For me, these points are always there and influence.. the more I used the more I dealt with the secondary effects.
I hope it’s just my learning, as if you can keep both worlds a part… though ignorant as I am, I admit to find it counterintuitive, i.e. these points don’t help to create clean workspace. While the concept of draw and animate is brilliant, and some nice 2D animations online produce in 24 hours (ex: hero) make me dream…. My reality is that it’s obscenely time consuming and complicated… the old good curves are simpler and quicker.
Also, I didn't understand actually how you used the clamping. The points remain in the workspace, at least for me. So for one character it's a nice solution but if I have other objects. In addition, the clamp didn't work for the Arm layer, even if it has the same settings as the Body layer.
In the Arm layer, I just went to Edit mode and moved the points manually... then I rendered.. as you can see the shape are stretched and there are gaps because of the Bendy.
Then, when I added the BG layer, all points became visible. i.e. Body layer, shadows and highlights.
Can you explain what did I miss?
Also a general question: The rig was a great lesson, but why did you opted for this rather than the sculpting mode in all other tutorials?
This is just a curious question.
Else, nice BG music;)