I just wanted to ask how familiar should a 3D character artist be with shading and/or texturing?
I'll post this question here since it seems fitting now that the course has ended.
I'm an aspiring 3D character artist. I took the 3D modeling workflow to focus on 3d modeling skills because that's what I enjoy the most, so I was surprised when shading and texturing was introduced in the workflow.
My question is how familiar should an aspiring 3D character artist be with manipulating materials, shading, textures, compositing etc? How do I filter out what to learn so that my modeling skills stay above everything else?
I'm asking this question because I heard that in order to get into the arts industry, you should focus on improving one skillset and leave everything else to other experts of different expertise.