Irene Poli (eireen)

0 answers · asked · Lesson: Posing · Course: Introduction to Character Modeling

Is this the actual procedure for animation?

Trying  more extreme poses I always got the inside of the jacket poking out of the external mesh.

Thinking about an animation targeted model, wouldn't be better to remove the internal meshes? Or is there a way to tell Blender to avoid the overlapping?