Blender - 3D Meshes - Why must they be made with (mostly) "Quads" ?
I'm just getting starting with Blender and have finished the Introduction to Hard Surface Modeling: course here on CGCOOKIIE today.
Now I am wondering why - in almost every Blender 3D Mesh tutorial - (here and elsewhere online) why everyone is being educated to created 3D meshes which are totaly made out of QUADS
- Is there a certain (internal) Blender / Computer Graphics logic behind it?
- Can anyone point me to materials to help me understand this mesh-outof-quads-principle