Old Dog - Retopology RoboOrb (musings)
As I've gone through this tut with Jonathan, I've scratched my head a lot. But after having been through it a couple of times now, I have been trying (mostly with success) to redo the Retopo without going back to the tuts. I have found myself in trouble a couple of times, but it always harkened back to "let the prominent features dictate edge/face loops".
To that end, I've finally gotten the top side finished (without edge sharpening yet), and find that my mesh is a bit denser than in the tutorial. But what I have found from the first try - I'm paying more attention to how additional edge loops would be added as I go. With the first one, toward the end, I'd try to send an edge loop and found it criss-crossing all over the Orb (looked horrible). With this one, yes I have a bit denser mess, but I've got total control of my edge loops at this point. I've got what at first appears to be an odd "pole" toward the front of the orb, but edge loop addition is beautiful.
Below are shots of the wire mesh as it stands and the subsurfed version.
I guess my question is, does it matter where a pole lies as long as it is functonal? Oh yeah, and I got rid of the 6-sided beast of a pole on the top back side. I determined THAT was what was causing my edge loops to take meandering paths all over the Orb.
I rather like the idea of posting throughout the Learning Flows. I've gotten very helpful feedback from you all. My only issue with doing this Retopo - it has taken forever just to get this far. Granted, part of that time is because I hit road blocks and forgot to follow Jonathan's instructions for simplicity. Once that kicks in, things go smoother.