3 answers ·
asked May 12, 2018 11:46am
· Lesson: Add Squash & Stretch · Course: Blender Animation Bootcamp
In the video I use the 'Available' keying set. But remember that it will only set keys on the channels that already have keys on them (ie - that are available). So you need to key the channels you need first, then you are ready to rock n roll with the 'Available'.
Are you using Z to Keyframe? With this Rig you'll need to key Y for the up and down movement. I also totally forgot.
Thanks Wayne and Carolyn. Yes, it was because I'd assumed the local bone location to be the same as the global location - so I was setting keyframes in the wrong axis! :-/ All ok now, thanks! :-)