Michael Natale (mnatale)

2 answers · asked · Lesson: Edge Rings · Course: Mesh Modeling Fundamentals

Way to make 4 vertices conform to a plane?

I'm working with forming natural shapes from simple meshes.  But I'm finding that when I tweak individual vertices, quads tend to get out of plane.  I found the smooth vertex option, which almost does the trick, but not quite.  Is there another simple way to get the vertices to align vertical to the normal of the face?