Hunter & Tiff Eidmann (eithman)

2 answers · asked · Lesson: Squash & Stretch · Course: Blender Animation Bootcamp

Stuck animating squash/stretch

The first thing I tried was moving to the frame where the vanilla ball bounce hits the ground and in that key frame I moved the top handle of the ball up and the bottom handle of the ball down.  I assumed it would gradually move into this stretched position as the ball fell to the ground. Instead, when I moved back to the first key frame where the ball is in the air, it was in the exact same stretched position as it was on the ground. Next I tried selecting the top and bottom handles of the ball and giving them their own key frames. I tried the location key frame and then repeated the steps from the first sentence of this paragraph but had the same issue. I then tried the exact same thing but with the scaling key frame and again had the same issue. I have no problem getting the ball to squash and stretch but I just can't seem to figure out how to get it to change the amount of squashing/stretching from one frame to another. 

  • crew

    Are you setting key frames on these controls?

    Also remember that I first set the keyframes on the channels I want to use AND THEN I switch to 'available'.  

    (otherwise it won't save the changes on anything that isn't already keyed)

  • I figured out the problem. I had deleted all the other axis in the key frame except Z since the handles were only going up and down. I am not sure why but after some trial and error I found out that the Y axis is what allows them to move up and down on the Z axis in this case.