Gordie Lachance (gordielachance)

1 answer · asked @ video mark 19:56 · Lesson: Retopologizing the Head · Course: Introduction to Character Modeling

reducing the geometry

Hi, regarding the work on the neck...

I had way too much loops that I can't remove since they run on the whole head from the face.

I did try to reduce them as you did, but i'm not very sure that what I did is acceptable :)

What do u think ?

Thanks !

  • crew

    Your best bet is to actually remove some of the loops throughout the entire head. From this screenshot it appears that you have far more loops than necessary to achieve the detail. 

    Keep in mind that the small details will be captured by a normal map and so there's no need to model all the small, non-silhouette, details into the mesh.