Retropology mesh behind scult mesh ?
Hi there :)
How my god I like the tutorial but it's soo long :) Anyway I'm learning a lot of stuff.
Some questions here :
* I guess that if i'm editing my retropology in local view (/) and that I don't see my sculpt mesh, points do not align on its surface ? EDIT - I checked and YES, which seems logical.
* While your retropology mesh seems to be ABOVE the sculpt mesh, mine seems to be BEHIND it. Is it because of a lack of geometry ? It's making things difficult to work on...
* ....Because then, I have to set up the viewport shading to "wireframe". And I can't see which geometry belongs to my retropology or my scult.
Which brings another question : why are the vertexes of your active mesh white ? Mine show up black...
Thanks a lot.