i3oss

4 answers · asked · Lesson: Initial Retopology · Course: Modeling Video Game Assets in Blender

I saw in the questions but i didnt satisfy with the replies for today in 2017, using decimate is more likely to do things ...

I saw in the questions but i didnt satisfy with the replies for today in 2017, using decimate is more likely to do things or not ? thank you
  • crew
    The two main problems with decimate are 1) no control over mesh flow and 2) no control over the structure of a mesh. For an object like this rock neither of those issues are too much of a concern, but for characters and such it becomes a big issue because the mesh flow and structure have large impacts on the quality of animation deformation. The bigger issue with decimate in the rock context is the lost of silhouette control. My suggestion is this: if you're in a pinch and need to quickly reduce the geometry of a background object, sure, use decimate. But if the integrity of the form and detail is at all important then don't use it and do it by hand instead.
  • Thank you, so situation spesific approach looks more logical and manual retopo is still a big gun of the arsenal.
  • Sorry for two replies but i just ask one more question. About the silhouette, if i use shrinkwrap and some little manual adjustments, does it work ? Or it is just a cheap method ? Thank you.
  • crew
    If it works it works! Nothing cheap about it. Time is money.