madstarboy

3 answers · asked · Lesson: Painting the Color Map · Course: Texturing Game Assets with Blender

I cannot paint the rock. I had lot of trouble baking all the maps but I got them all now. So I have the mesh and .png maps...

I cannot paint the rock. I had lot of trouble baking all the maps but I got them all now. So I have the mesh and .png maps. When I create slots (in Texture Paint) and assign them the .png files in Texture tab I will only see one at the time. It wont combine them and show me the result. I can see normal map (using Viewport Shading set to Texture) or pink Color or cavity map or AO but not the actual result of them combined so I cannot paint the details. Tried anything I could think of but no luck. Thanks in advance for any help you are able to provide. (Blender 2.78)
  • crew
    You must use GLSL shading in the viewport. Look in your N-panel (view properties) > Shading > and change the default "Multitexture" to "GLSL". That's the only way the viewport will respect the alpha maps of your textures.
  • Ok, that kinda helped, thanks. However, now the rocks have different colors and I am not sure that Normal maps are working at all. If you have a minute to look at it, I uploaded my scene packed with maps. Link: http://pasteall.org/blend/index.php?id=44825
  • If anyone is having same trouble with different colors I recommend watching: Modeling Modular Game Assets -> Painting Base Colors. Blender's texture color picker is a bit tricky.