jaymounes

0 answers · asked · Lesson: Empty Objects · Course: Fundamentals of Rigging in Blender 2.7

Hi BCrew! This style of rigging is new to me. Are such rigs (separate objects, parenting and empties) commonly used in ...

Hi BCrew! This style of rigging is new to me. Are such rigs (separate objects, parenting and empties) commonly used in game development? My previous thinking was that I should reduce my assets to a single object with one mesh- the child of an armature. Reasoning? this would work fine, but each separate mesh object would earn a draw call in Unity. For this reason, even mechanical rigs should be built using a parent armature if the intended use is Unity. I know gamedev isn't everyone's focus, thanks!