Chelsea Komschlies (songofeireann)

1 answer · asked · Lesson: Mirror Modifier · Course: Modeling with Modifiers

I'm having some trouble understanding this one. I was trying to see how one might use it to create a cube like the one in ...

I'm having some trouble understanding this one. I was trying to see how one might use it to create a cube like the one in the exercise at the end of Mesh Modeling Fundamentals. After you enable a mirror modifier, do you actually have to enable clipping and pull additional cubes out of the original with translate before you can start sculpting details that will show up on all four corners? I just got out a single basic cube and tried to bevel one edge with the mirror modifier enabled and all axes checked, thinking this would bevel all edges at once, but it doesn't seem to work this way.
  • crew
    The key is to ensure your mesh is prepared to mirror, in other words you should only have half, or a quarter (or eighth!) of the final shape before adding the mirror modifier. In the case of the cube, what I would do is first subdivide the cube, then delete half of it, then add the mirror modifier. If you don't remove the other side first then you will create overlapping geometry.