tommy-bonte

3 answers · asked · Lesson: Understanding Modifiers · Course: Modeling with Modifiers

Tried to use Array modifier to create the same model as in the video. It does not work for me. Been googleing, youtubing a...

Tried to use Array modifier to create the same model as in the video. It does not work for me. Been googleing, youtubing and struggleing for 4 hour now and I cant find a simple way to steer this modifier. How is the flute made and how can I recreate this exact offset? Found a site who described "scale" for me and since that it made things a bit better but I am still very off when it comes to control the rotation in edit or object mode
  • crew
    Can you describe, or even better, show the result that you're getting? Most problems with the array modifier stem from one of three things (or a combination): Object Origin is misplaced - the origin is used as the pivot point for the array. Objects scale is transformed - this happens when you scale the object in Object Mode. To set the current size as the correct scale press CTRL+A > Apply Scale. Object Rotation is off - this also happens when rotating the object in Object Mode. The fix is the same, CTRL+A > Apply Rotation.
  • Hi Jonathan, I have tried these things and I think it is what you are referring as object origin. I made a flat, scaled, mesh and put the modifier on it from start therefrom it was much eiser to see what steps resultet in a odd modification. I would gladly show you what I mean. Unfortunate i "applied" my mesh earlier (which I shouldn´t have done). Link:https://drive.google.com/open?id=0BwZ8v87XNO09LW5SZXliQnEwNjA
  • crew
    Yep, the object origin location is the problem. When making cylindrical objects, like the column, the object origin should be at the center of the final shape, such that your partial mesh is offset away from the origin. This way when the partial mesh is revolved around the origin it makes a perfect circle. Does that make sense?