ronald-castle

4 answers · asked · Lesson: Modeling the Wheels · Course: Modeling a Post Apocalyptic Vehicle

I am trying to use Array on a project not for this tire project. But when I am applying the array it is scaling the offset...

I am trying to use Array on a project not for this tire project. But when I am applying the array it is scaling the offset object. I know I have to SHIFT-A and select scale to set scaling to "1" to match the array abject. I know this is a simple fix I have been away from blender for a bit of time need to get the fired burning. Anyone have some options and tips?
  • crew
    Anytime you use an array modifier you will need to ensure the scale for both the arrayed mesh and the object used for the Object Offset have a value of 1. You can do this via CTRL + A > Apply Scale. The only time you don't want a value of 1 is if you explicitly want each instance to have it's scale multiplied by the starting value.
  • I tried this multiple times last night ensuring both array mesh and object were at 1. It didn't work, when I CTRL+A do I select Rotation & Scale or just the Scale option. I tried it in different orders as well but to no avail. I have done this before in one of the courses in here with the same issues on the rims of the truck but was able to do this process and fix it. I know it something I am doing and or not doing...lol.
  • I think a good question would be when do I CTRL+A and do I select both array mesh and object at the same time or individually or do I do the array first... Etc....?
  • crew
    It should work on multiple objects at once, but if in down do them one at a time. You should apply both Scale and Rotation, such that the Scale and Rotation values in the properties panel are 1,1,1 and 0,0,0: https://cl.ly/jzBs