1 answer ·
asked October 24, 2015 6:10am
· Lesson: Animation Preparation · Course: Short Film Character Production
In Blender 2.90, this problem no longer exist as far as I can say after some testing:
Screenshot after having manually entered frame number 11 for the playhead positioning which caused a recalculation of the "Arm Spline" lagging behind the "CTRL_IK_hand.L" bone in Kent's demonstration up to video mark 10:17.
Nevertheless, I'm wondering when this issue has been resolved?