roberto graham (sick73)

0 answers · asked · Lesson: Map Baking · Course: Shading the Sci-Fi Helmet

Hello Kent, when you baked the AO it was using the texture atlas "object", witch has mirror modifier turned off, since you...

Hello Kent, when you baked the AO it was using the texture atlas "object", witch has mirror modifier turned off, since you applied the mirror to some objects, like the front part of the helmet, the AO bake did not take into account the mirrored parts that were off, for example the front cameras, producing an asymmetrical AO bake. Is this correct?