mykhailoherasimov

3 answers · asked · Lesson: Posing · Course: Introduction to Character Modeling

Hi, I'm very thankful for this course, it's really helps me a lot. I'm making an iOS game, so my question is, how detailed...

Hi, I'm very thankful for this course, it's really helps me a lot. I'm making an iOS game, so my question is, how detailed character can be (in amount of faces and vertices) if I want to use it in a mobile game? Thanks for answer in advance.
  • crew
    The amount of detail allowed is entirely dependent on your game as a whole. For example, if your game has thousands of characters then you won't be able to add as much detail as you might, if say, your game has only one character. It wholly depends on how many assets you have in the scene.
  • How many details can I add, in case if I will use only one character and a little bit of environment assets. Sorry for being intrusive, but It's a very important question for me
  • crew
    Unfortunately that's an impossible question to answer. The reason being is "amount of detail" doesn't necessarily mean anything. For example, some details are created in geometry but most are done through a Normal Map. In this context, I believe you're asking "how many polygons can I use?", referring to the literal mesh detail. But again, this is entirely relative to your model and the scene around it. For example, a small character may have a polycount in the low thousands and have a good bit of detail, but then a large dragon will require many times that number for the same relative detail. Let me instead offer you this advice for game models. When in doubt simplify the geometry, removing anything that doesn't directly aid in the animation deformation or the models silhouette. The retopology lessons of the Game Asset flow cover the silhouette a bit: https://cgcookie.com/lesson/initial-retopology/