At ~3:30, you use the inset tool on the top of the cube, and it gives you four trapezoid shapes around the outside. When ...
At ~3:30, you use the inset tool on the top of the cube, and it gives you four trapezoid shapes around the outside. When I try this, it gives me four shapes per side (aka two squares, and two trapeziums per side). Do you have any suggestions on what I might be doing wrong? (Not sure if it's just a blender version difference? I'm on 2.78). Thanks.
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Jonathan Williamson (jonathanwilliamson)Could you share a screenshot of your before and after? Without seeing it my best guess is you've got some non-manifold geometry in the mesh, and then likely have the Boundary option disabled on Inset.
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Sure, here's two: The cube before I use inset: https://www.dropbox.com/s/7kz9c7dlkwrtnhg/indentissue-before.png?dl=0 And the cube after I use inset: https://www.dropbox.com/s/4kdssqzxfcjn6wv/indentissue-after.png?dl=0 I'm guessing I did something hinkey to the object while playing with it, as if I create a brand new cube and do the inset on it, it works as expected.
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Ah ha. It seems you have subdivided the edges along the original face before insetting. That's why you're getting more faces. To fix this you can go into Vertex mode, select the verts along the perimeter and then X > Dissolve Vertices.
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Worth mentioning, we end up with n-gons after the subdivision, instead of quads