28 replies ·
posted August 12, 2019 5:17pm
Hello there, welcome to my beginner Polybook. Let's hope it will be a long and learning journey with you here!
I decided to give the Low Poly rocket launch tutorial a go, with a personal take on it.
Almost done with the modeling parts, rocks and other assets on the ground incoming.
I stuck to the orignal drawing from Hergé. The launch pads may be too complex for low poly. I may remove them. (They won't appear on the animation anyway).
Even before reading the text, I immediately recognized the Tintin rocket (if I'm not mistaken it's also called that in english.... in dutch it's Kuifje, don't ask me why...)
Looking forward to where this is going! (Now don't say 'to the moon')
spikeyxxx because of his hair of course Spikey, and because we Dutch people are weird with translations ;)
ootowa nice work so far! Looking forward to the finished animated product :)
Pretty much done with the modeling and preparing the animation. Now let's go for some smoke simulation!
I finished it!
It was really nice and pretty simple tutorial, and in a way it made me think about trying some low poly modeling.
ootowa nice timing
As said previously, I'm in a low-poly vibe now because of the rocket tutorial...
Let's get started...
I realize I will need A LOT of small details, but I'm commited to it. And damn, I never thought it could be that fun to do low poly.
I had fun, making a bus stop! A bus stop!
ootowa nice work. keep in mind with small details, that if you don't plan on zooming on them on the shots, keep them even simpler and suggests the form what they are. helps to sell the pic, but you dont get overworked on stuff no one will see up close.
Hmmm... I start to think I'm not going anywhere with that...
I think I'll give up on that one. I did not get what low poly is, in a way...
So, as mentionned previously, I gave up on my small city. The main reason is : I need to understand what "low poly stylised" really is.
I decided to start all over, with a different aim, and a different direction :
-No more a big scene, I'm aiming for an interior scene (American 50s dinner).
-I did not start by laying out the whole scene, but I started by focusing on low poly asset design.
-No fancy lighting from the start.
-Use of orthographic view, and don't forget the final size of the asset on the render.
-REFERENCES IMAGES, DAMN!
Let's go :
Asset 1 : Dinner table, bench and chair
Render for approximation of final size
Looks ok to me. Maybe not "stylized" enough?
What do you guys think?
ootowa I like it :)
Whether it’s stylized enough.. it depends on personal preference (there are many sorts of stylized) and the other diner assets you create (they have to fit together). But like I said, I like it.
At least my understanding is you will create the whole diner, asset by asset, but please correct me if I’m wrong.
smurfmier1985 Yes, that's the idea, so I can try to keep the style under control, compared to what I did previously.
ootowa yes, if everything matches up in style it will look like a cohesive scene :) and you can always tweak the style later if you want to try stuff out, but I think it fits the style you’re going for
ootowa I understand if it's too late to change this, but to me it doesn't look low-poly enough.
williamatics As fat as modeling go, yes I think I won't make radical changes as for now. The lighting will also have to change radically for the final scene though...
williamatics Does it look better like this you think?
ootowa The lighting makes it hard to tell.
ootowa Those tiles take over the scene because, well, they take over the scene haha. There's too many of them in that last render and my eyes struggled initially to focus like they could on your previous posting of the table. I like the low poly feel. I think the tires could use some more 'tire rubber' and cut up higher into the table side wall up and forward/back but otherwise I think this looks awesome. I also think the lighting can be toned down a little.
blanchsb Thank you for your input. Well, for the moment, there's only a few tables, and no walls, so the tiles will diminish in visual cluttering when more assets will be there, I guess. As for the lighting, it's kind of a placeholder for the moment, helping me to understand if the general style works.
ootowa I figured you were adding more to the scene. Looking great though. I like the small assets on the table. Ketchup!
Getting some more assets done. Jukebox not done in terms of material and the car may need some love near the wheels I guess...
Started working on the small assets, now that most of the big ones are done...
One of the last WIP I'll share here I think, before diving to the final details.
ootowa Jukebox! One other side comment I think. Maybe randomize the smaller assets just a little. It is easy to tell that the ketchup mustard and napkins are all on one side of a table. Unless you are going for a symmetry theme it would make it feel a little more unique to switch those up just a little.
The use of space in this wip is much better.
Due to personal stuff, I've not been able to Blender much these days. However, my boss (I work in science), who knows I do some 3D modeling, asked me if I could make a logo for an upcoming project...
It stills need some refinement, but I'm close to the final version...
OK, so back to my Blender stuff, and specifically my low poly American Diner.
Got a little more progress, but I start to feel kind of stuck now...