[WIP] CGC Challenge #2 - Vehicles
I was planning on focusing on vehicles for the month of July for my own personal modeling challenge and it just so happens that the next CGC Challenge is also based on vehicles. That said I plan on participating. The vehicle I plan on creating is based off this: https://cgcookie.com/course/modeling-a-post-apocalyptic-vehicle
I'll be using the vehicle in that course as the base and add my own unique features to it. Ideally this would be game ready and include real time "renders" of this vehicle running in Unity. More high def still shots will be made in Blender.
The main theme of the vehicle will be a combat/apocalyptic vehicle. Something that you might find in Mad Max or Twisted Metal. Below are some references for the vehicles or vehicle modifications I'd like to incorporate.
I will be breaking this down into 3 week chunks, each week covering a specific part of the vehicle.
Week 1 - Vehicle Modeling
With this being my first big vehicle model, I'm mostly focused on getting the base truck created from this course: https://cgcookie.com/course/modeling-a-post-apocalyptic-vehicle . After that if time permits I'd like to make the following modifications:
- Different tires/rims. I'd like something similar to the third picture in the references I posted above. They look great for a post apocalytic environment
- Additional armor plating
- Under body complete with suspension
Week 2 - Vehicle Texturing
With the vehicle being apocalyptic I'm aiming for a grungy look. Rust and peeling paint, maybe even some bullet holes and metal that is being eaten away by the elements. Along with that I'd like to have some unique visual elements like painted decals. This will all be done within Substance Painter 2019.
Week 3 - Rendering
I would like to make this a game ready model and as such would like to experimental with real time rendering of this vehicle. Using Unity 2019 and HDRP to really enhance the looks. Using volumetric lighting along with some custom shaders for the tires to look slightly deflated. If time permits I'd like to create a vehicle controller to drive the truck around a desolate desert environment complete with usable .50 cal machine gun that can fire and aim in the direction of the mouse.