2 replies ·
posted June 11, 2019 1:56pm
has somebody here a solid knowledge about the appropriate vertex-count for game assets for the specific genres like RTS, FPS, RPGS etc?
I've already searched the Web for this, but I couldn't find meaningful something .
Hi, that's a question I've asked myself as well before. But I've learned that in general you can't find a universal answer for it and there is no such number that applies to every game asset. A few examples:
-My final LP model at the end of the Modeling Weapons for a First Person Shooter course has 1804 vertices (2982 tris)
-At the end of an AKM First Person Weapon course (aiming for AAA weapon quality) the gun has about 10k vertices
-Other LP game objects I made have between 1.5k and 4.1k vertices
-> I guess when you're talking about FPS weapons you'll find everything between a few hundred and 10k verts (at least from what I can tell), it just depends what result you're aiming for. AAA game characters might have even a lot more.
Another tip I can give you if you're unsure for how many verts you should aim, is to browse similar Sketchfab models and look up their vertex count.
Hi Julian B,I kind of read about these numbers for First Person Shooter guns on a forum some time ago. Somebody there said that 10k vertices for a FPS gun is a good value but somebody else said that 10k is a number for a whole FPS-character and that a gun should only have about 2000 vertices. I think your statement about no universal answer is more than true :D But I hope to find at least a value that gives me kind of a reference point. The values you told me are doing good for this purpose. Have you tried them out in a FPS-project?I further more read that a unit in a strategy game shouldn't have more than 100 vertices when it's possible that there are like 400 of them present in one scene. So the next question I have is, How many vertices are a good value for a whole scene in a game?