117 replies · posted


Inspired by all of you . i decided to start a polybook..

a way to share my WIPs and Learning progress.  and to exchange ideas with you, 

my end goal for now is to start working on a pro portfolio.

  • Awesome Malhomsi! Looking forward to seeing your work 😊

  • Hey hey, malhomsi!  Welcome to the club!

  • Tomb Robber WIP

    Stylized character wip , cocept art by cwalton 73 , i like his work i already used one of his concept to creat onelegged Pete

    i started with a base mesh , then i m sketching the form and the general anatomy and proportion trying to get it ok 

    in this stage i use multi res , i m not pushing the body too far , once hapy with the general form i ll start working on the head sculpt!

  • Just ended  the sketch sulpt of the face , i'm trying to get likeness with the reference , i'm not pushing the details to far here

    feedback is great !

  • Tomb Robber WIP

    i finished the blocking of clothes. i ll move to the accessories soon.

    then some sculpting . ur feedback is Always great 

  • start working on the accessories , i think that it is a rat skeleton in the collar  box , a sort of relic maybe .?

    i sculpted quickly rat skull and some bones , the box is simples box modeling .

    see u later !

  • didnt want to sculpt today , so i Rework the face proportion , and play with some vertex color to have a better representation of this boy! the color choice is not definitf yet so please dont hesitate to give new ideas

    • mmalhomsi I like the contrast between the hair and the clothes! The shirt and jacket are a bit too close in colors I think, harder to see. I like all the scars! Keep up the good work you're doing great 😄

    • ssmurfmier1985 thank u for the feedback and the nice words ! u got a point about yhe clothes. for the hair i was going with white hair , but i found the red more interesting . i have to do more testing ! once i finished all pieces ! 

  • Something different , i sculpted Following Kent theluthier  icy wolf Stream !

  • finished heead and hands retopo and sculpting ; i'm not pushing the details any more ; for skin fine details i will use the bump.

    theluthier  i'll be happy to here ure feedback .

  • almost there !

    a very important step after posing the character  and befor the final  sculpt pass  is a silouhette study ! generaly if the silhoutte is ok so everything is ok ! 

  • Tomb robber !

    so here we r. i m Calling it finished , iand it Always a pleasure to work with C Walton art !

    i m not going to texture it for now ! but it's the 1st character of a triology ( all C Walton concept )

    a new piece in my portfolio , i have to learn to do awesome renders like dostovel  to showcase my work !

    i hope that sharing my workflow help other fellow artists , ur feedback is Always great too so thank u all 

  • the critique live Stream was great , wow what emotions ! tomb robber went top row , and the Community support and Kind words ..i dont know what to say ,thank u all 

    but no time to rest : 

    - creat an artstation acount

    - i hate social networks ,but maybe i must have one.? please i need ur help here ,any ideas.?

    -it is about time to creat a profile picture lol

    -i m going to practice gestural sculpture , 30 min by pose 

    @nekrona ,try that it a very good practices

    - i want to try to master likeness….

    -a new character sculpture from C walton concept( objectif : go as fast as possible )

    • mmalhomsi 

      try that it a very good practices

      I will, tho I'm a bit stick with animation for a while because of game development.

      Good luck with your new character!

    • crew

      mmalhomsi I understand not liking social networks. It's why I only pay attention to my twitter. But if you're thinking of doing one, I would recommend instagram. As an image-based platform, artwork gets way more attention and exposure there. I'm thinking of starting one as well, if I can accept being a person with 2 active social networks 😅

    • theluthier yes you can! 😃

      I agree with Kent Malhomsi, Instagram is much better for sharing art. And also a lot easier to follow than twitter imo! I like it way more. I started a twitter account only because I was missing some interesting news, but honestly every day I'm thinking about discarding Twitter again, it's messy and busy and I like watching art on Instagram a lot more.

      Once Sensei Kent finally starts an Instagram account I can stop looking at twitter 😉😛

    • mmalhomsi I use Twitter to post WIPs and stuff, but it's really hard to get any attention unless you spam the hastags.  I don't care for Instagram because even though you still retain ownership over your work (previously you could not), they still have permission to use your art in any promotions in any way without crediting you.  Plus you have to publish from your phone in a specific size ratio and it's just really annoying in my opinion.  Facebook also owns Instagram, so if you don't like Facebook, I'd be hesitant to use Instagram.  Might as well get the profile even if you don't use it just so someone else doesn't alter your online presence, if that makes sense.  You could use some social media publishing tools to help with scheduling posts and stuff so you don't have to be so plugged in all the time (Hootsuite is what I use personally, but there are others).  Ultimately, up to you. 

      Also, publish low quality images on social media with a watermark so someone can't steal them as easily.  It'll be more hassle to the stealer and they will be less likely to steal it.  If there's anything you really want to protect, apply for a copyright in your country.  While you may technically have the copyright from the moment you make it, registering it will provide even stronger protections against infringers.  Take a look into it and see.

      Anyway, that's the end of my cautionary tale.  It's up to you to do what you want.

    • silentheart00 thank u for taking the time to give me advice ! finaly it seems too complicated.. i m puting social network a side for now , Artstation may be enough ! 

      theluthier  and ssmurfmier1985  thank u for ur response ! 

    • mmalhomsi No problem!  Studies have shown that social media is a negative on one's mental health, so might be better in the long run.  Let us know what your Artstation is and at least I will give you a follow!

  • Likeness is a pain ! 

    Round 1.. about 2 hour sculpt, i dont think i nail the likeness 

  • Learned Lessons this Week :

    -before trying to get any likeness f , get a good head sculpture .

    -get a worflow ! sculpting human figures needs it 

    -Anatomy anatomy anatomy anatomy ...

    -working from Photos sucks ! 

    - interpratation and style  Vs exactitude .. a hard balance , but i think it good to look for the attitude ,expressioon that defined someone face … 

    Please share ur thoughts and ideas ! 

    • mmalhomsi Hey Malhomsi, you probably have done this course already, I haven't but as far as I know it's all about creating likeness and such. If you haven't watched it (or maybe it was a long long time ago) it might contain some good pointers for you.

      The art of sculpting

    • ssmurfmier1985  hello Miranda , i hope u r fine !

      i ve already Watched this lovely course ! ( more than once !)

      i m trying now to read between the lines .

    • mmalhomsi It also helps to work from large to small details.  So, get the basic shape of the head, then the basic shape of the features.  Make sure the features line up about where you want them before going into detailing.  It's a decent head sculpt, but maybe the features are too generic?  Pinpoint what makes a person recognizable.  High cheek bones?  Low cheek bones?  Big nose?  Small nose?  Rounded nose or angular?  Big jowly jaw or tapering and defined?  And so on.  Keep practicing.  You got this.

    • silentheart00 thank u for responding ! as usual it's really Something i do appretiate !

      i love the idea to pinpoint the recognizable features ! i ll do as u said take a step back , doing the basic shape  matche before going to far in details !

      did u do likeness befor.?

    • mmalhomsi I haven't done extensive studies into likenesses until Kent's character development stream, and around September or October of 2018 when I was creating a lot of busts that I started to seriously study features in more depth than before.  I always liked characters, but my style was more anime than realistic, and you can extrapolate away with most facial structures in an anime style.  But, learning realism is really pushing me to focus more on the structure of faces and bodies.

  • Back to School !!

    i think that i cant afford approximation with anatomy , i have to study it more !

    i get my old books out  , so back to school !! 

    skull anatomy : primary volumes and shapes  study , attention to zygomatics ,and maxilla

  • going crazy ! sculpted from a skull ,trying Something new !

  • Executioner WIP

    quick sketch trying to get proportion and the feeling of the character , she seems muscular but with somehow rounded !

    i m trying not to over sexualize her ..

  • Yeah, I agree with Silent, Knees can be a bit higher. And looking at the concept - boots on this lady is like reealy thin, so should be the legs on the lower part, I think. But anyway, it's a great start and I'm looking forward to your progress. The previous one was amazing, I believe this one won't disappoint either.

  • trying Something different , an eye hand training ! 

    from a multiface reference , 10 min per head , 5 min of pause ! trying to get the feeling of the faces !

    a tough exercise. in 10 min u have just enough time to look 2 or 3 times to the reference , trying to go straight  to the primary shapes.

  • i m having some blockage ! i was sculpting faces for 4 days in a row .. with very bad results , making the same mistakes ,and even making new one !  

    i see all those  volumes ,forms and shapes , i understand their structures and anatomy , but i m unable shape the clay as i want !

    that s Strange …  any advices .?
    • mmalhomsi I can't give advice on the sculpting side of thing. However, I'm very familiar witch artist block (aren't we all?)

      Whenever I'm stuck with something I leave it be for a while and go do something totally different. Something fun that doesn't any expectations of being great. Do a course I haven't done yet, or create something simple just for fun. Enjoying the journey of it rather than focusing on the result. Usually after that my mind is clear and I can get back to my project and get much better results.

      Hope this helps. Good luck Malhomsi! I'm rooting for you! 👊🏻😎

    • ssmurfmier1985  u r of great help as Always ! i ll take u advice and try to have some fun ! thank u Miranda !