Asking for help -- trying to render low res un-antialiasing
I need to render seamless textures (of arbitrary size, image attached) on a plane at a specific orthographic camera angle to achieve a perfect dimetric (like isometric, but only 2 angles are the same instead of 3 -- for a 2:1 width to height ratio). The output rendered image needs to be 128x64 resultion, non anti-aliased at all, and still looking good.
I can do it in 3dsmax (output image attached), but I can't get blender to succeed at this feat (output image attached).
Both of blender's renderers seems to fail pretty hard when samples are set to 1 which is needed (afaik) to prevent anti-aliasing. The Cycle renderer produces better results than the Blender Renderer, but it's still unusable.
Maybe I'm doing something wrong? This is trivial to do in 3DS Max with its default scanline renderer, and I spent 12 hours trying to accomplish this in Blender (blender scene attached). I didn't expect identical results, but something comparable in quality as to be usable.
Blender renders fine at high samples and high resultion, but that's not what I need or want. I'd like to use Blender instead of 3DS Max, but if it can't do this then I need to stick with 3DS Max... unfortunately for me.
So, I'm asking for help. Let me know if there's anything more I can provide to help you help me.