Gimp mask layering
I did the masking in gimp but I notice when I did the mask that my values were reversed so my light values came out as dark in unity. Just wondering if anyone come across this?
could it be opacity (white) vs transparent (black) layer mask in gimp?
So now back in blender, my light values are black and the cloud noise is white and I have now worked out how to use the stamping mask since the last question.