Mirrored UVs alternative?
For the UV islands that were mirrored and layed on top of eachother, can you altenatively cntrl+L and link object data? I tried that for five of the same objects, unwrap one, cntrl+L and copied object data to the other four, with only the one object having UV islands in the UV space and the five objects having the same texture. Is that correct? Will it transfer over to the game engine in that way?