30 replies ·
posted August 29, 2021 5:45am
Cute looking snowman. It'll be nice to see your progress.
Thank you so much for the encouragement!
That's a good start. It looks great.
It's just a little dark on the left side. Make sure you add another lamp to illuminate entire area. If you don't want to add another lamp you can rotate the sun lamp a little more in Z axis so the light illuminate both side, left and front. :)
Thanks for the feedback! I'll work on my lighting.
This is a screenshot of the rocket mp4 I made for the first week in blender course. I loved that course!!
Your low-poly rocket is looking great 👍😀!
Very nice!It's such a good course! It gives you some nice basics and then throws in the particle effects at then end to hook you in.
Thanks for the encouragement!
Nice work laurettabucher , you are making great progress, keep it up.
Any plans for your next challenge?
Have a look at the Fundamentals to become a skilled Blender artist learning flow, its the best place to continue your journey.
Thanks! I'm doing that learning flow now
Here's the sci-fi crate I built as part of the beginning mesh modeling tutorial I've been watching. It's a great tutorial!
That's really a good start with the snowman ⛄and the sci-fi crate 👍! I'm looking forward to see your next creation 😀!
Agreed, keep up the good work! Glad you're enjoying them so far :)
This is my low poly room. I'm not sure why the right side of the headboard looks see-through. It definitely doesn't in the material preview. I also made little sticks using extruded vertices that came out of the floor vase, and were visible in the material preview but mostly didn't come through at all in the render. I couldn't figure out how to solidify them. But overall I'm pretty happy with this.
laurettabucher very nice result! The normals of the face of the headboard might be flipped and when backside culling is on, it appears invisible. To fix it, go into Edit mode, select the face, hit Alt+N and "Flip".
Such a nice warm and cozy little room! I love the pleated curtains and the lighting...and the addition of a photo in the frame above the bed. Very cute!
Thanks for the encouragement and for the idea about face orientation on the headboard. That definitely made sense. Oddly, though. the face orientation was correct, so something else must be going on.
Don't know what's wrong with those Faces, but to 'solidiy' lines, you can use a Skin Modifier, or make them into curves:
Make sure they are separate Objects and that you are in Object Mode and then:
Now you have a Curve Tab in the Properties Panel, where you can set a Bevel and change the Resolution if you want:
Thanks, Spikeyxxx! I'll try that out
Spikeyxxx's solution worked! I'll post another picture of the room when I've made a few more changes to it
I used Spikeyxxx's solution for the twigs coming out of the floor vase. I also added a candle, a couple of boxes, a chair, and a couple more pictures. Thanks, everyone, for your suggestions and feedback!
Don't forget about the yellow chair. It's legs are transparent.
laurettabucher could you post a link (via dropbox or so) to your .blend file? I'd like to investigate those transparent legs and side.
Thank you very much for the offer, spikeyxxx. I actually figured out what happened. I had the alpha under the material for the headboard, the dresser, and the chair set to around 0.5 instead of 1. Now that I've set it to 1, the headboard and the legs of the chair no longer look transparent to me, and I added another light so the seen is more visible:
That's an improvement. :)
That's a great looking room! Love the addition of the picture frames and the candle!
The extra items make the room more appealing
great work 👍