Can you export NLA strips from one track that pull from other tracks additively?
I'm following along with this tutorial and working back and forth between my own project and this project's files. One of the things you did early on was add a separate track to toggle IK to make it consistent across all the other animation actions. I did something similar but with the grip of a sword that just controlled the fingers. The idea is that if I need to adjust the grip I can do that in this one action rather than going through all my animations and updating the grip for each one (the actual finger rotations in a sword animation probably wouldn't change except during certain idle animations because it would have a constant grip).
When exporting I know you went and baked each animation and appended it back into the actual gun files. I was hoping to actually avoid this on my personal project because the sword is not actually a skeletal mesh it's just a static mesh and it seems like it would be a lot of work every time I need to update an animation to go and rebake them. I have a bit of an issue when trying to export because it seems blender can EITHER export each NLA strip as a separate animation OR combine all the strips into a single fbx animstack. The issue here is my actions under the Actions strip do not do anything with the fingers and if I check NLA strips the grip strip will be exported as a standalone animation and noto apply to the other animations so he'll have an open hand on all the other animations .
Is there not a way to have each animation share the grip action but export as (in this case) two animations?
Basically I want to end up with an FBX export that has two animstack's (HeroFP_1HSword_Pullout and HeroFP_1HSword_Idle) that contain animation data for the fingers from the Grip NLA strip.
also, no idea what that orange dotted line is that's in between two frames on HeroFP_1HSword_Pullout?