Any tips for working with large poly count scenes?
Looking for tips and suggestions working with large poly count scenes, i.e., a lot of objects in one Blend file...
I've heard that Blender does this very well. I saw one video where a 3D artist using Blender worked with a blend file containing one object that contained over 50 million vertices and the file (memory) was over 15 gigs, so I know it's possible, but I've also heard of methods 3D artists use when working with large scenes, for example, something called instance copy vs. duplicate, persistent image rendering, appending models?
Will anyone elaborate?
I'm looking for a good work flow, if one exists, so thanks in advance.
PS> Here's the YouTube video I watched using large polygon objects: https://www.youtube.com/watch?v=B79bGW7F8N0