Z Value changes while constrained on X-axis
Everthing's glitching out & not sure why.
I take the ball & set it's location to (0,0,0) by clearing the location. Then I press "g" on the root bone or body bone & constraint to x-axis by pressing "x". Then when I move it along, both the Z & Y values change, definitely a glitch. I could just start from scratch & make my own .blend file to complete it?