34 replies ·
posted July 22, 2021 8:37pm
This is my little space station build from energy drink cans and other sweets 🍡.
The space station so far:
I've added a new docking module and a rocket (WIP):
Great work so far Ingmar! 😊
Thank you, Bennie bc_griffin 😀! I've tried to create a more "serious" scene but you see how it ended 😉😁 ...
Love the idea! :)
I'm really pleased 🙂!
Update on my space station with a big module double ring added, the rocket further detailed and a docking mechanism added:
A close-up of the rocket:
And a lemon-shaped communication antenna 😉:
A close-up of the module ring hub:
Wow duerer , your space station has evolved quickly. Now 75% more.
You must really be knocking back those energy drinks 🤣
Your space station is so cool, and fun, I love the lemon 😂.
Great work, I'm glad you found the time to join the challenge, you have energized us all, your a legend my friend 👍
Thank you very much for your kind words, adrian2301 😀! This challenge was an excellent idea 👍! Just right for a spaceflight enthusiast like me 🚀🛸😊!
I've added a moon to my scene:
The craters need some manual adjustments in the areas of intersection after the application of the "Particle Instance Modifier".
The four ion engines for interplanetary flight pushing the rocket forward:
A short animation test of the rocket-to-space-station docking sequence here.
The scene now has a flying saucer (WIP):
Yeah a donut !
The flying saucer has got engines:
... and an hangar:
A propos modeling donuts: I've just seen here how it can go horribly wrong 😉😁.
A pilot has boarded his flying saucer:
The tutorials by Imphenzia proved to be very useful for the creation of the low-poly character above:
1) Easy Low Poly Character Modeling in Blender 2.9x
2) Rig a Low Poly Character in Blender 2.9x
3) Let's MODEL and RIG a Pirate in 10 MINUTES in Blender 2.82 - ep. 11
I just noticed that there's a limitation in EEVEE with lights inside a volumetric shader object shining through solid objects within that environment. See here. This can be solved with procedural textures shaping the volume or using the "Light Threshold" in the "Shadows" panel of the "Render" tab:
1) Light Threshold = 0
2) Light Threshold = 0.03
Okay, 23 hours left until challenge deadline. Hopefully, this will be enough for some animations 😉 ...
23:59 US CST - 15 hours to go
The rocket on its moon launch pad (unfinished):
The pilot could be animated:
My final rendering:
My scene animation can be found here.
Excellent , a happy pilot in his donut.
Thank you, adrian2301 🙂! Hopefully, the pilot won't get hungry during the flight and starts biting into his flight vehicle 😉😁!
jlampel I'm wondering how I can get rid of the sun flickering in my animation here when rendering with EEVEE.
My guess is that it has to do with the volumes in Eevee. Does it still happen if you turn that off? You could try decreasing the volume tile size, using the volume light clamping, or heading to the light's shadow properties and increase the clip start.
Thank you, jlampel 😀! I'm sure that it has to do with the volume shader in EEVEE. So, I'll try it with a smaller volume tile size.
jlampel With a tile size of 8 pixels I get a distorted sun at some frame during the animation:
With a tile size of 2 pixels there's no noticables distortion, of course for the price of a much slower playback.
jlampel The rendered animation with a volume tile size of 2 pixels shows a significantly reduced flickerung of the "Point Light" sun. Maybe, I have to increase the number of sampels. Since the volume's "Anisotropy" is set to 1 , a reduction of that value could help as well.