Problem with offsetting wave modifier-bug?
Not sure if this is a bug in 2.92, but it is weird. I spotted this while playing with a roundcube made as a quadshere, (although I doubt the nature of the mesh is important). If you add a wave modifier and offset the time to start by a minus figure, (even a large one), everything is shifted in phase as you would expect. However if you add a keyframe to the width value for frame 1 and a different value for a later frame, and then offset the time to a considerable negative degree, (e.g. -10000), you see some very weird effects, (rapid trembling or ultra slow movements). I haven't worked out exactly what time offset value prompts this, or its relationship to the render time, but more modest values give no problem. I think it's just the width parameter that prompts all this. Keyframing the height doesn't prompt it. I guess it's a curiosity rather than a big deal as using modest values is just fine, but maybe there are other consequences coding wise?