Graph editor in Complex Character Movements: May you can give some tips?
i am doing animation for a while now and started out with your courses. Unfortunatly, the fast forward videos were never something i could get out of, so i stopped at this part and did my own projects.
My Problem is, even after some finished projects, i still can't get the hang out of the Graph editor when working with character rigs. A movement of a character rig is so complex and i always struggle finding out the right curve out of all the xyz Location, xyz rotation and xyz scaling. When i tweak one curve, another one disturbs the motion again and for example the arm does funky stuff. The result is that do alomst everything with the dope sheet and the its modifiers, watching my animations over and over again and playing around with the keyframes until it looks and feels right.
But that often eads to a point where I clearly see the problem (like a motion stops too early and the following motion which should be included into the first comes afterwards instead), but cant fix it technically because the damn curvenoodles are so confusing and i can't find the right curve(s) to tackle the issue. I often fix this by dragging the keyframes nearer to each other but its just a temporary fake trick. Do you have any tips (or maybe a video in this course i missed) how to work efficently with the graph editor if you are doing Character Animations and how to find out the right curves when the character is moving and using the whole 3D Space around him (not just moving in a 2D angle) ?
Hope you get what i mean.
Wish you the best,