Blender sculpt: Can I do this workflow in Blender? (Dynamesh, Morph, Project)
Is there Dynamesh, Morph targets and geometry projection in Blender or other way I could do something similar as show below on the video?
I use this workflow shown below on the video quite commonly for cleaning up Photogrammetry meshes or re-purposing megascans. I wonder if I could do the same in Blender. (Ignore the music and sorry for the zbrush loading times)