Best way to unwrap character's props
I think Melvin is a nice character that already has a few props like his horns and tooth, tongue. But I wonder about characters with many props, like clothes, a watch, necklace, shoes, etc. What is the best way to unwrap, is it a good idea to make a single UV map including the character's skin and his props? or should we split it and have a different UV map for the props?